WebIQ is a stat in the Mother series, short for intelligence quotient. Its effect is not entirely clear, as it is not described in-game. However, in EarthBound, IQ increases the amount of PP the user has, an IQ point is equivalent to 5 PP, also, Jeff Andonuts' IQ affects his ability to fix broken items. View complete answer on earthbound.fandom.com. WebA SMAAAASH!!, or a SMAAAASHing hit as described by a Friendly Mole, is the Mother series's equivalent of a critical hit; it is a random occurrence in which a regular attack deals about twice as much damage. This can only occur when using a character's normal attack, such as Bash. Enemies can also SMAAAASH!! when using a standard attack, such as a …
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WebAs for the luck stat, try to consider how effective Jeff’s tools are against the opponent, and make the luck stat to balance it out. So if Jeff’s tools are great compared to regular attacks, give the opponent high luck. ... You must be GOOD at Earthbound, REALLY GOOD, i.e. you have no problems with any part of the game difficulty-wise and ... WebOut of all of the core stats in Earthbound, Luck is easily the most negligible. It determines the chance of secondary effects of attacks landing on their target, whether it be from you … how do you say godfather in italian
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WebOfficially licensed earthbound caps made by new era are dropping on July 1st. Very cool but very pricey. 1/3. 617. 69 comments. share. save. hide. report. 609. Posted by 18 hours ago. Art. The Big Reveal We've All Been Waiting For.... 609. 28 comments. share. save. hide. report. 467. Posted by 2 days ago. Art. the conducting spirit. 467. 12 ... WebFight is a stat in EarthBound Beginnings. It determines how often Ninten and co. get SMAAAASH hits and decreases the chance an enemy will get a SMAAAASH hit. It also helps increase the chance of dodging an attack and increases the chance of connecting with Ninten and co.'s own attacks. It is similar to Guts in use. Guts is the EarthBound … WebJan 8, 2024 · This is a good place to give that Luck stat a reason to exists. You can make luck affect the variance somehow. Example: Damage = Damage + Damage * Math.random(-0.10 + 0.10 * (LUCK/MAX_POSSIBLE_LUCK), 0.10) In this case, we use Luck to shift the lower limit of variance to the right. You may do the same for the upper … how do you say godparents in spanish